@startuml
sprite $night_cloudy_high [48x48/16] {
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!define WEATHER_NIGHT_CLOUDY_HIGH(_alias) ENTITY(rectangle,black,night_cloudy_high,_alias,WEATHER NIGHT_CLOUDY_HIGH)
!define WEATHER_NIGHT_CLOUDY_HIGH(_alias, _label) ENTITY(rectangle,black,night_cloudy_high,_label, _alias,WEATHER NIGHT_CLOUDY_HIGH)
!define WEATHER_NIGHT_CLOUDY_HIGH(_alias, _label, _shape) ENTITY(_shape,black,night_cloudy_high,_label, _alias,WEATHER NIGHT_CLOUDY_HIGH)
!define WEATHER_NIGHT_CLOUDY_HIGH(_alias, _label, _shape, _color) ENTITY(_shape,_color,night_cloudy_high,_label, _alias,WEATHER NIGHT_CLOUDY_HIGH)
skinparam folderBackgroundColor<<WEATHER NIGHT_CLOUDY_HIGH>> White
@enduml